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Lab

Three experiments, one rule: ship the technique before it reaches client work.

  1. 01Particles on WebGPUThe particle buffer lives on the graphics card between frames. The CPU never touches it.WebGPU · compute shader
  2. 02ASCII / ditheringThe image runs through a 4×4 threshold grid and comes back as characters. A toggle sets the result next to the original.WebGL2 · fragment shader
  3. 03Audio-reactiveSound turns into numbers, numbers into the shape of the scene. The switch only fires on a click.AnalyserNode · frequency bands
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